My name is Don Smith, I'm a software developer who thrives on challenges and is eager to continue growing in my profession.
Over the past 17 years in the gaming industry, I have progressed from QA to Engineer.
My most recent achievement is completing a Game Developer Boot Camp at The Tech Academy.
During this training, I acquired skills in various web and programming languages, including HTML, CSS, JavaScript, SQL, Python, C#, C++, and more.
Additionally, I developed several short game demos, one of which was created in Unity,
where I handled both the animations and the programming of the gameplay mechanics. If you enjoy games like Streets of Rage or Double Dragon,
you might find it interesting. It was a wonderful experience blending creativity and art with technical skills, all within a limited timeframe.
As a full-stack developer, I would be thrilled to collaborate with you on your projects. Contact me below.
Projects
This is a 2D side-scrolling game inspired by the movement mechanics of Streets of Rage.
It features enemy spawners and pickups to heal the player and boost their score.
Developed in Unity, it uses C# for scripting, with audio credits going to Kenneth Johnson.
Click the link below to try out the game! Sketch of Rage
This C++ program presents a command prompt version of Rock, Paper, Scissors, allowing players to challenge the AI for rematches while keeping a continuous score.
It effectively manages edge cases, ensuring that even if players enter the correct option text in an unexpected format or make improper choices, the game responds appropriately.
This is a 3D side-scrolling game where the player must run to escape a building while being pursued by enemies.
The game features enemy spawners and pickups that allow the player to heal if they are low on health due to enemy attacks or environmental hazards.
It was developed using Unreal Editor 5, utilizing blueprints as the main scripting language.